Gamers have to train hard and perform at a high level, both mentally and physically, which is why eSports is now also considered a recognized sport. Even the International Olympic Committee (“IOC”) decided to include this sport in the program of the Summer Olympics from July 23 to August 08, 2021.
“The Olympic Virtual Series is a new, unique Olympic digital experience that aims to grow direct engagement with new audiences in the field of virtual sports,” IOC President Thomas Bach said in a statement. “It encourages sports participation and promotes the Olympic values, with a special focus on youth.” The International Olympic Committee is carrying forward Olympic Agenda 2020 and has developed Olympic Agenda 2020+5
E-sports isn’t about physical prowess, it is focused to global competition with value placed on the Gamer’s hand-eye coordination, dexterity and teamwork. Total e-sports viewership is expected to grow at a 9% compound annual growth rate between 2019 and 2023, up from 454 million in 2019 to 646 million in 2023, per Insider Intelligence estimates.
Newzoo expects that the total competitive gaming audience will continue to grow with a compound annual growth rate (CAGR) of 7.7 per cent to 577.2 million in 2024. The study attributes the audience increase to ongoing infrastructure developments in growth markets that encourage participation.